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Designer with skills in 2D/3D art, gameplay scripting, and the creation of tools/pipelines to empower other artists. Loves the challenge of working through unknowns and finding creative solutions that provide the user and his team the greatest impact.

Software: Adobe Creative Suite (Photoshop, After Effects, Premier Pro, Illustrator), Figma, Blender, Maya, 3DS Max

Engines: Unity, Unreal, Godot, proprietaries

Scripting: C#, Blueprint, Python, GDScript, Json, C++

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New World: Aeternum
Amazon Game Studios

UI Designs

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High-Fidelity UI Art mocks with Motion Graphics.

Marketing Renders

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Posing, rendering, and adding post VFX for marketing assets promoting new content.

Icons

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2D Illustration and 3D Modeling developed into a wide range of visual iconography.

MTX Product Images

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Posing, rendering characters in proprietary engine for in-game store products.

Visual Designer | Amazon Game Studios

  • Collaborating with UX Designers, bringing screens like the revamped Scoreboard and Perk System to life through high-fidelity mocks and motion graphics

  • Illustrated 45+ icons for New World’s Nighthaven update, defining visuals for quests, modes, and rewards

  • Developed documentation that defines UI art deliverables, where source templates are found, and where/how final assets are exported and reviewed for submission

  • Introduced automation in MTX art pipeline, reducing asset production time from 1 hour to 2 minutes

  • Volunteered to helm creation of News Modals imagery, bringing it in-house and reducing dev cycle from 2 weeks to just 2 days

  • Illustrated iconography for Brimstone Sands and Rise of the Angry Earth expansions, utilizing playtest data to achieve intuitive designs

Modeling and Texturing

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Created in BlockBench, implemented in-engine through json scripting.

Digital and Print Marketing

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Web and in-game marketing for store, education content, and online initiatives.

Icons

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Pixel art icons for various objects players would collect on their adventure.

Blender MC Addon Tool

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Developed an add-on for Blender with Python to speedup Splash Art workflow and empower artists.

2D / 3D Generalist  | Microsoft

  • Modeled and textured 100+ Minecraft characters, creatures, and objects for Jurassic World and DuckTales DLC

  • Rendered 20+ marketing materials for various releases and events, working in tandem with internal marketing vendors to ensure quality and adherence to their goals

  • Developed a Blender addon with Python to empower artists with tools to import models, update their look and positions, and generate a custom skybox with day/night cycle configuration

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