
News Modals

​In New World, News Modals provide players with the latest updates and current events.
To create each piece, I used our proprietary engine for character posing, setting up weapons and other attachments for raw captures. I would then port those screenshots into Photoshop for compositing and post-processing. Adding additional VFX like fire, magic, dust to bring more energy into the scene. It was always important to me that I balance the authenticity of the game's function with the more fantastical roleplay a player inherits as they play.
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Originally, the modal process from Conception, Feedback loop, and Final took the team 2-3 weeks to complete via outsourcing. I volunteered to take on the work internally and cut the process down to 2-3 days.
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MTX Images

​Used to promote exclusive content bought from the in-game store; usually armors, weapons, or mounts.
These were captured similarly to News Modal images. When creating a Store Product or MTX image, I always strived for capturing the personality of each armor piece by choosing the right emote for posing.
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Transmog Token Bundles

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These are a batch of bundle renders I made to promote in the in-game store for buying multiple degrees of tokens. Ultimately, it was decided to simplify the storefront and promote just the single token icon for reuse, and these renders went unused. It was still a great exploration, and I don't mind throwing out work if it leads to a more optimal experience for the user.

Marketing Art

​Minecraft used marketing assets such as these to promote new playable worlds, skins, and adventures within both Education Edition and the main game.
I created these using tools like Mineways to extract geometry from the game, and imported them into Maya or Blender where I would rig characters for poses to render. Renders would then get touched up in Photoshop and distributed in many different dimensions or crops for marketing solutions.​











